Are people still using this site?

Doesn’t look like anything has been published here since 2013. Is anyone still using this site? If not I am going to delete it. I can download the content before deletion if anyone wants it. And of course if it is still being used I am happy to keep it.

FAE or FATE Core?

Over on my personal site, I have had a number of posts in recent weeks on the two recently released versions of the FATE game system from Evil Hat Productions: the detailed FATE Core version and the FATE Accelerated Edition (FAE) version. Let’s talk about the changes and why I love them.

Dragonflight 2013 convention program

coverI’ve finished preparing the program for the 2013 edition of Seattle’s Dragonflight game convention. It will be the 34th edition of the convention, and you can expect lots of board gaming, wargames, role-playing, miniatures games, etc.

In addition to the print version which will of course be available at the door that weekend (August 9-11, 2013), you can download it as an e-book in three different formats: .PDF (good for viewing onscreen on PC, iPad, etc.), .ePub (for Nook, Kobo, Sony Reader, etc.) and .mobi (for Kindle, etc.)

The files should be posted shortly to the official convention site, but you can also get them from:

  • ISSUU: Viewable online in magazine format; to download as PDF, click on “Share” in the bottom left area, then on “Download.
  • Google Drive: Here is the PDF version; and here are the .ePub and .mobi versions, zipped together including cover and metadata.

House of Cards: Putting it Together

I ended up analyzing more attack actions than I had intended, but that allowed me to compare them to each other.

Troll Feller Strike

In order to make it complete I needed a comparable result for Troll Feller. That meant calculating results including the 1 Black die penalty on the attack. So I calculated results for 5 characteristic dice, 1 Yellow, 1 Purple, and 1 Black. I also changed the base damage from 10 to the 12 I have been using for the other actions.

As an interesting aside I plotted the results for 2 Red and 2 Green dice with and without the Black die. For rolls in the middle of the distribution the Black die decrease likelihoods by a little less than 10%. The effects became less pronounced at either end of the distribution.

Stance 2 With and Without 1 Black Die

TrollComp

Comparing Attacks

Average Damage Summary Table

Attack 3 Green 2 Green 1 Green 0 Green (Blue) 0 Red (Blue) 1 Red 2 Red 3 Red
Melee Strike 12.6 12.3 11.9 11.5 11.5 11.7 11.9 12.1
Thunderous Blow 11.4 11.2 10.9 10.6 11.9 11.9 12.0 12.1
Mighty Swing 13.4 12.8 12.1 11.4 11.3 11.7 12.1 12.4
versus 3+ Armor 12.9 13.3 13.7 14.1
Troll Feller 14.9 14.4 13.8 13.2 13.6 13.8 14.1 14.3
Reckless Cleave 15.7 15.3 14.9 14.3 15.7 15.7 15.7 15.7

Putting all 43 damage curves together would have been an unreadable mess so I plotted damage curves for 2 Green dice and 2 Red dice.  Continue reading

House of Cards: Melee Strike

Melee Strike is the basic melee attack action that everyone gets for free. Also, barring a conservative die delay penalty, it can be used every round. This makes it a good reference point for other attacks.

To remain consistent with the other posts I modeled Melee Strike using a great weapon.

Action Card

Conservative/ Reckless
1 success base damage
3 successes D +2 dam
2 boons free maneuver
2 boons# +1 critical
-2 boons foe can disengage
-2 boons* 1 fatigue

# from the Critical Rating of the weapon
* all physical actions have this as a possible result so it isn’t listed on the card

Assumptions

Comet use
The comet was given the following priority: increase 0 success to 1 > increase 2 successes to 3 > +1 critical
When using boons in order to maximize damage the +1 critical was given priority over the maneuver. Foe escape was given priority over fatigue.

Continue reading

House of Cards: Mighty Swing

There are a few things to note about Mighty Swing. Like Thunderous Blow it requires being armed with a great weapon. The attack also has a penalty of 2 Black dice. In order to make the results comparable to the other attacks I used a dice pool of 5 characteristic dice, 1 Yellow, 1 Purple, and 2 Black. The same base difficulty used for Thunderous Blow and Reckless Cleave plus 2 Black for the attack penalty.

Action Card

The card has some special effects.
On the conservative side the weapon Critical Rating is reduced by 1 to 1.
On the reckless side, if the target has 3 or more points of armor then the attack ignores 2 points of armor, effectively increasing damage by 2 points.

Conservative Reckless
1 success base damage +1 1 success base damage
2 successes D +1 dam
3 successes D +3 dam 3 successes D +3 dam
4 successes D +5 dam
1 boon +1 dam
2 boons +3 dam 2 boons +3 dam
3 boons +5 dam
2 boons# +1 critical 2 boons# +1 critical
-2 boons 1 fatigue, delay this attack -2 boon 1 fatigue, 2 if target
has 3+ armor
-2 boons* 1 fatigue -2 boons* 1 fatigue
1 comet +1 dam +1 crit 1 comet +2 crit
1 chaos delay this attack

# from the Critical Rating of the weapon
* all physical actions have this as a possible result so it isn’t listed on the card

Assumptions

Comet use
On the conservative side comet priority was: increase 0 successes to 1 > increase 1 boon to 2 > increase 2 or 3 successes to 3 or 4 > comet line.
On the reckless side comet priority was: increase 0 success to 1 > increase 2 successes to 3 > increase 1, 2, or 4 boons to 2, 3, or 5 > increase 1 success to 2 > increase 0, 3, or 5 boons to 1, 4, or 6 > comet line

Continue reading

House of Cards: Thunderous Blow

This is another action card, Thunderous Blow. Thunderous Blow requires a great weapon. This is the reason for the shift to using great weapon stats for all the actions as this will allow comparisons between them.

Action Card

Conservative Reckless
1 success base damage 1 success base damage
3 successes D +1 critical 2 successes D +1 critical
2 boons +1 critical 1 boon +1 critical
2 boons# +1 critical 2 boons# +1 critical
-2 boons 1 fatigue -1 boon 1 fatigue
-2 boons* 1 fatigue -2 boons* 1 fatigue
1 comet +7 dam
1 chaos delay this attack

# from the Critical Rating of the weapon
* all physical actions have this as a possible result so it isn’t listed on the card

Assumptions

Comet use
On the conservative side comet priority was: increase 0 successes to 1 > +1 critical
On the reckless side comet priority was: increase 0 successes to 1 > comet line

Results: Thunderous Blow  Continue reading

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