House of Cards: Thunderous Blow

This is another action card, Thunderous Blow. Thunderous Blow requires a great weapon. This is the reason for the shift to using great weapon stats for all the actions as this will allow comparisons between them.

Action Card

Conservative Reckless
1 success base damage 1 success base damage
3 successes D +1 critical 2 successes D +1 critical
2 boons +1 critical 1 boon +1 critical
2 boons# +1 critical 2 boons# +1 critical
-2 boons 1 fatigue -1 boon 1 fatigue
-2 boons* 1 fatigue -2 boons* 1 fatigue
1 comet +7 dam
1 chaos delay this attack

# from the Critical Rating of the weapon
* all physical actions have this as a possible result so it isn’t listed on the card


Comet use
On the conservative side comet priority was: increase 0 successes to 1 > +1 critical
On the reckless side comet priority was: increase 0 successes to 1 > comet line

Results: Thunderous Blow 

From a pool of 1 Yellow and 1 Purple plus 5 characteristic dice from 3 Green to 3 Red

3 Green 2 Green 1 Green 0 Green (Blue) 0 Red (Blue) 1 Red 2 Red 3 Red
Percent Hit 95% 93% 91% 88% 88% 89% 90% 91%
Average Damage 11.4 11.2 10.9 10.6 11.8 11.9 12.0 12.1
Average Criticals 1.18 1.08 0.98 0.89 1.39 1.39 1.39 1.39
Average Fatigue 0.01 0.02 0.02 0.02 0.08 0.33 0.55 0.74
Percent Delay 49% 36% 20% 0%
Percent Delay Attack 12.5% 12.5% 12.5% 12.5%

Chance of Doing Damage or Higher



Thunderous Blow is designed to do critical hits. It does so. As can be seen in the results table it does yield pretty consistent amounts of critical hits. Unfortunately, critical hits are generally not all that useful except against henchmen where they do extra damage. So even with the critical hits the fact that the conservative side does less damage than Melee Strike, the game’s basic melee attack, means that the conservative side of Thunderous Blow just isn’t all that useful. This is the first card that I’ve examined where a character really wouldn’t want the action depending on which stance they favored. In this case, conservative fighters should avoid Thunderous Blow.

The high damage hits are only available on the reckless side and only with a comet roll. Comets are only found on skill dice (Yellow) which have a 1/5 chance of rolling a comet. Thus the utility of this attack is going to depend heavily on the number of weapon skill dice the character has. Also, the chance of doing the high damage hit doesn’t vary all that much with the rest of the dice pool. It went from 16.8% chance with 5 Blue dice, since the attack has to hit and the comet can’t be spent making the attack hit, to a 17.4% chance with 3 Red dice.


One Response

  1. […] are a few things to note about Mighty Swing. Like Thunderous Blow it requires being armed with a great weapon. The attack also has a penalty of 2 Black dice. In […]

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