FAE or FATE Core?

Over on my personal site, I have had a number of posts in recent weeks on the two recently released versions of the FATE game system from Evil Hat Productions: the detailed FATE Core version and the FATE Accelerated Edition (FAE) version. Let’s talk about the changes and why I love them.

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2 Responses

  1. The Cat game sounded fun. I’ve always described FATE as a beautiful, brilliant system with a hole in the middle you could drive a truck through. I haven’t read FAE yet but the new core doesn’t really get around the fact that single roll resolution and multiple roll resolution are fundamentally different things and you can’t really use the same mechanics for both and have it work smoothly.

    Erik

  2. I don’t know, I think I’ll need to re-read your Fate 2.0 posts and see what applies here. Mechanically, the single and multiple roll resolutions are not nose-to-nose but for different types of events in game; since the multiple-roll challenges and contests are now clarified, they also become more attractive to use.

    Also, the huge deficit that a difference of a few levels in ability used to cause is much dampened by the greater focus on Aspects, which essentially allow you to use your better rolls to create advantages and stack them. It’s even more dampened in FAE, where the difference in ability level is typically going to be +1 or +2.

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