Game Design: LARP Design: The basics

Amber Eagar has written an article on her LARP web site, Mortalis Games, and she details out some of the basics to LARP game design in her column “LARP Design: The basics” and she makes the following points:

  • Designing the rules for a LARP is different that designing rules for a table-top game.
  • Don’t plagiarize, but borrow ideas from other games and tweak them to fit your system.
  • Feedback is important.
  • Playtest, playtest, playtest and BLIND playtest.
  • Don’t be afraid to rewrite or redesign parts.

Hopefully this will be the first of several articles on LARP design from Amber.

Mortalis LARP at ConQuest

mortalisAmber Eagar of Mortalis Games announced on Emerald City Game Feast on Monday:

Here’s my shameless promotion: I’ll be in the LARP room promoting my game system, Mortalis LARP. Won’t be running anything, just promoting my system and helping 5th Wall Gaming out.

For those unfamiliar with the acronym, LARP means live-action role-playing.  Mortalis Games have both a Website and a LiveJournal community that will be of interest to LARPers.  Mortalis is a fantasy-themed game using a boffer-type system, meaning combat action are resolved through the use of padded weapons facsimiles.

LARPs at ConQuest NW are organized by the Portland-based LARP organization called 5th Wall Gaming, a bunch of great people who run extremely fun games.  And I do mean “Xtreme”…  🙂

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