Posted on July 12, 2013 by theletteromega
This is another action card, Thunderous Blow. Thunderous Blow requires a great weapon. This is the reason for the shift to using great weapon stats for all the actions as this will allow comparisons between them.
Action Card
Conservative |
|
Reckless |
1 success |
base damage |
1 success |
base damage |
3 successes |
D +1 critical |
2 successes |
D +1 critical |
|
|
2 boons |
+1 critical |
1 boon |
+1 critical |
2 boons# |
+1 critical |
2 boons# |
+1 critical |
-2 boons |
1 fatigue |
-1 boon |
1 fatigue |
-2 boons* |
1 fatigue |
-2 boons* |
1 fatigue |
|
|
|
1 comet |
+7 dam |
|
1 chaos |
delay this attack |
# from the Critical Rating of the weapon
* all physical actions have this as a possible result so it isn’t listed on the card
Assumptions
Comet use
On the conservative side comet priority was: increase 0 successes to 1 > +1 critical
On the reckless side comet priority was: increase 0 successes to 1 > comet line
Filed under: community, Game Design | Tagged: Probabilities, rules, statistics | 1 Comment »
Posted on July 12, 2013 by theletteromega
Having already generated the dice pools to analyze Troll-Feller Strike I figured I might as well see what would happen if I applied those results to a different action card, Reckless Cleave.
Weapon Change
For reasons that will become apparent in future articles I chose to switch the base weapon for the simulation. Instead of using 5 strength and a hand weapon I used 5 strength and a great weapon giving a base damage of 12 and a Critical Rating of 2. For those unfamiliar, a Critical Rating is the cost in boons for any attack made with that weapon to generate a critical hit, as will be seen in the card description.
Action Card
Here are the available results for Reckless Cleave
Conservative |
|
Reckless |
1 success |
base damage +2 |
1 success |
base damage +1 |
|
3 successes |
D +3 |
|
|
2 boons |
+Str^ dam, delay this card |
1 boon |
+Str^ dam, delay this card |
2 boons# |
+1 critical |
2 boons# |
+1 critical |
-1 boon |
-1 soak |
-1 boon |
-1 soak |
-2 boons* |
1 fatigue |
-2 boons* |
1 fatigue |
|
|
|
1 comet |
+2 critical |
1 chaos |
delay defense |
1 chaos |
delay defense |
^ assumed to be 5 for this example
# from the Critical Rating of the weapon
* all physical actions have this as a possible result so it isn’t listed on the card
Filed under: community, Game Design | Tagged: Probabilities, rules, statistics | Leave a comment »